November 2014 Archives


The city is quiet as I exit the metro at Place St-Henri. I walk a block or two and come to a large building in front of which Jean-Richard Beaudry, Compulsion Games' 3D animator, is standing. He greets me and we begin the walk up a loud metal staircase and eventually emerge in a wide hallway. We walk past several doors until we come to a gray one with the Compulsion logo next to it.

The first thing I notice as I enter the studio is how much it feels like a large living room. There are no cubicles, but rather large desks cluttered with books, figures, coffee cups and bonsai trees. Besides a conference area and a small kitchen, there aren't any distinct rooms. Computers line the walls, but the centre space is dedicated to a TV and a bright red couch. Some Contrast merchandise decorates the studio, a reminder of Compulsion's debut in the games industry. Beaudry had turned all the monitors off prior to my arrival so as to make sure I don't get an accidental peak at the developers' currently unannounced title.


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The land called Morrowind is a hostile place. A volcano reigns over its center, covering large swaths of the land in ash. Mushrooms grow taller than trees, and the ruins of an ancient civilization lie among the mountains. The people are hardy and set in their ways; you will be deemed an outlander. It's a cheap trip, though; you can go there for as low as $10. Darya Makarava went there for free, and never wanted to leave.