March 2015 Archives

The Spatial Narrative of Games

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01-620x.jpg©Tri-Crescendo, Namco

Fragile Dreams: Farewell Ruins of the Moon is a game for the Nintendo Wii that was released in 2009 by Namco-Bandai. It came and went without much fanfare. Even its creators knew it was a niche game: a post-apocalyptic video game without zombie/infected/soldier shooting, and no large selection of firearms, so they described it as an "atmospheric adventure". Fragile Dreams focused on story. It's main character goes on a quiet, contemplative journey across a desolate world, battling the ghosts of its previous inhabitants.

Although it misses a lot of the marks 'proper' games are known for, it succeeds in one of the aspects that set video games apart from other entertainment mediums: it creates a solid sense of place.

Ubisoft_Montreal.jpg

The gaming scene in Montreal is among the liveliest and most relevant in today's global video game industry. In fact, the city boasts over 100 studios currently working on games for PC, consoles, and mobile devices. Why is Montreal such an attractive game development locale? A talented workforce, sound funding program, and multicultural climate make it one of the best places to open up shop for any game-loving entrepreneur.